Init: +0. Senses: Perception +1. Ac: 10, touch 10, flat-footed 10.
Hp: 10 (2 HD; 1d6+1d8+2).
Fortitude: +1. Reflex: +0. Will: +3.
Speed: 30 ft.. Melee: club +0 (1d6) or sickle +0 (1d6). Ranged: sling +0 (1d4) or club +0 (1d6). Strength: 11. Dexterity: 10. Constitution: 12. Intelligence: 10. Wisdom: 13. Charisma: 9.
Base Attack: +0. Cmb: +0. Cmd: 10.
Feats: Animal Affinity, Skill Focus (Profession [farmer]).
Skills: Craft (carpentry) +5, Handle Animal +6, Heal +5, Knowledge (local) +4, Knowledge (nature) +4, Profession (farmer) +9, Ride +7.
Languages: Common.
Gear: club, sickle, sling with 10 bullets, heavy horse, wagon. Boon: A farmer can provide enough food and drink for the PCs for 1 week free of charge, or offer them a place to sleep for the night in his barn..
Farmers are the backbone of any economy, producing the foodstuffs and livestock for the world. A typical farmer is fair-minded, sensible, and trustworthy, but suspicious of outsiders. A farmer can be a good source of local gossip, and knows the area around his farm like the back of his hand.
Farmers in particularly dangerous areas might have a shabby suit of leather armor to don in times of trouble (AC 12), and often have an old spear or crossbow somewhere in the house, left over from militia training. A retired veteran farmer, or one who has had to defend his lands too many times from the creatures of the wilds, could have a level of warrior instead of commoner. Such a farmer has the same skills, but his hit points increase to 11, his Fortitude saves to +3, and his Base Attack Bonus to +1. He also normally has a suit of light armor and better weapons he can use to protect his house and family.
Farmers are usually found in families of two to six (CR 1 to 4). Outside, a farmer might be found working with his three stout farmer sons in the fields (CR 3). In town, a farmer could be haggling with a shopkeep (CR 2), or three farmers may be conversing with a lovely barmaid at the local tavern (CR 3). A dozen farmers outfitted with torches and pitchforks (treat as spears) creates an angry peasant mob (CR 6).